The chess piece "Guard" will keep orbiting around Chester to protect him. "Guard" provides Chester with a shield that absorbs 200 damage. When the shield is broken, "Guard" will fly to the source of damage, deal 10*Hero Lv+ and reduce target's Move Speed by 60% (diminishing over 2s). "Guard" is refreshed every 18s.
Chester summons two chess pieces, "Rook", at the target positions. After a short delay, two "Rooks" will head toward each other, pushing enemies on the path to the center and deal {lv1} . Both Rooks will explode upon contact, enemies affected by the explosion will take {lv2} and be pushed further away from Chester for a short distance and stunned for 0.5s.
Chester launches a chess piece, "Cannon", to the front. "Cannon" will explode upon hitting a unit, deal {lv1} and cause an explosion behind the target hit. Enemies hit by the explosion will take {lv2} . The first target hit will not be affected by the explosion damage. "Cannon" may trigger an explosion by hitting any chess pieces from Chester's other skills.
Chester summons chess pieces "Knight" to move forward, hitting the enemies on the path multiple times and knocking them back. Each hit causes {lv1} .